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[REVIEW] Assassin's Creed 3

From the cool Altair to skillful Ezio and then a boy who thinks he's an assassin, but thinks he's doing the wrong job and has a soft spot in his heart.......
Set in the 1700s, Assassin's Creed 3 gives you a glimpse of America before it was covered in strip malls and skyscrapers. The British are ruling the colonies with an iron fist, and the Patriots are fighting back. It's a time of bloody civil war as the rebels battle for their independence.
In the middle of it all are the Native Americans, including new hero Connor, who are being driven from their land and persecuted by the foreign invaders. It was a troubled, violent period of history, and Ubisoft Montreal treat it as such. Nothing is glorified, nor is it the pro-America propaganda piece the trailers suggested it might be. Connor regularly points out the hypocrisy of the colonists who fight for their freedom, yet still keep slaves.
That doesn't mean the writers haven't taken some artistic license, though. As in previous games, the century-spanning battle between the Assassins and the Templars is tied into real historical events. History has no record of a guy in a white hood helping to win the Battle of Bunker Hill, but the game sees Connor disabling artillery on nearby ships to help the soldiers on the front line, then charging head-first into the battle himself to execute a Templar general.

The optional objectives of previous Assassin’s Creed return, and are improved. Now you’ll have multiple objectives to tackle during a mission, giving you a certain degree of replayability to each section should you fail to stay undetected or lower your health too much.
But the thing is, it is these optional objectives that should be the guiding the player into a particular play style not the ham-fisted method that Ubisoft employs here.
No more apparent is this than in the world of Assassin’s Creed 3. Yes it’s gorgeous – the best looking one yet, in fact – but there’s just so little coherence to everything that it’s hard to really become absorbed in the landscape around you.
As pretentious as it might sound, the cities of Assassin’s Creed have often been characters themselves: acting as the focus of a long string of missions, opening up areas slowly and rewarding players for devoting their time among the rooftops.
There’s very little to the cities of Assassin’s Creed 3, however. It’s still possible to hire additional Assassins to send off on missions or call into battle, a plethora of collectables to locate and even side missions to complete but it never feels like a part of the game. Not really.


 
The wilderness environments, which occupy you for a hefty chunk of the game, are where you’ll spot the biggest transformations. Stealth takes something of a backseat (though it’s still important) and there’s room to explore, hunt, track down collectibles and engage in a variety of sub-missions. As a native of the forests Connor isn’t restricted to the ground, and with a squeeze of the right trigger he’ll clamber up trees, run along their outstretched bough and leap from branch to branch, trunk to cliff and cliff to ledge. Enemies can be taken out at distance with a bow and arrow, strangled from a branch with a nasty part-knife, part-grapple contraption, or simply despatched with tomahawk or blade. And when you’re not dealing with vicious hunters, corrupt militia or the fiendish British redcoats, you might find yourself up against wolves or bears.
Read more at http://www.trustedreviews.com/assassin-s-creed-3_Games_review#5hwOADlFVRtTobeV.99
The wilderness environments, which occupy you for a hefty chunk of the game, are where you’ll spot the biggest transformations. Stealth takes something of a backseat (though it’s still important) and there’s room to explore, hunt, track down collectibles and engage in a variety of sub-missions. As a native of the forests Connor isn’t restricted to the ground, and with a squeeze of the right trigger he’ll clamber up trees, run along their outstretched bough and leap from branch to branch, trunk to cliff and cliff to ledge. Enemies can be taken out at distance with a bow and arrow, strangled from a branch with a nasty part-knife, part-grapple contraption, or simply despatched with tomahawk or blade. And when you’re not dealing with vicious hunters, corrupt militia or the fiendish British redcoats, you might find yourself up against wolves or bears.
Read more at http://www.trustedreviews.com/assassin-s-creed-3_Games_review#5hwOADlFVRtTobeV.99

Of course, Connor's dilemma is one of the past; in the present day, series constant Desmond Miles plays his own role, making his legend by carving his way through the here and now. Connor fights for the rights of his people; Desmond holds the fate of the world in his hands. Assassin's Creed III draws important parallels between the two men, both of whom navigate a thorny relationship with an estranged father. Surprisingly, given the series' past, Desmond's story tugs at the heart, not because of his newfound relationship with his aloof father, but because he learns more of the First Civilization, and their futile attempts to ward off the disaster that annihilated them.
The Desmond portions are even more fleshed out than before, allowing the former bartender to at last exercise his own stealth, parkour, and assassination skills, hinting at the possibility of full-fledged modern-day adventuring--though never quite arriving there. There does come an important revelation, however: the typically surprising finale that leaves you scratching your head, and in this case, forces you to consider an unpleasant truth about the nature of humanity. The finale lacks punch and falls short of Assassin's Creed II's jaw-dropping conclusion. But the inconclusive ending is designed to have you guessing, and you will ponder the implications over and over, trying to weave a tapestry of truth out of the conspiracies that have always buoyed the series' self-serious stories.
It takes time to reach that conclusion, or indeed, to experience the parkour flights of fancy that represent Assassin's Creed III at its best. In fact, it takes time for you to even meet its hero, though it's better to discover just how the game handles that introduction on your own. Suffice it to say: the opening hours are unexpectedly protracted as you discover that this is, indeed, a different kind of Assassin's Creed. It's no less joyous, once the stops are ultimately pulled out, but the game takes its time, trusting you to be patient with a slow-paced prologue that is concerned more with establishing tone and backstory than with allowing you free rein of its bustling cities.
 Just what are the most notable gameplay differences in Assassin's Creed III? Well, the parkour has changed, for starters. The control scheme is simpler, but this change is ultimately sensible considering it streamlines Connor's singular ability to bound from tree to tree just as brilliantly as he can scale walls and leap across roofs.



The presentation shines when Connor goes to sea, as well. Connor is not just an assassin but a captain too, and a series of (usually) short side missions have you getting behind the helm and facing the tumult of the open ocean. The visual details are marvelous, capturing the controlled chaos of an eager crew hard at work, and impressing upon you the madness of the roiling waves, which you can never hope to tame. Sailing is evenly paced but often super tense as you maneuver into just the right spot to unleash cannons on the ships that endanger you, while avoiding the cannonballs that whoosh your way. You occasionally finalize sea battles by ramming enemy ships and boarding them, finishing off the crew in a bloody melee showdown. You can purchase ship upgrades, some of which are very expensive and might have you heading back to the homestead to finagle ways of enhancing your income. Assassin's Creed III is a big game that gives you a lot to do, some of which is fleshed out relatively well, and some of which isn't. It is not, however, content to rest on the series' laurels. It takes chances with its opening, with its story, and with its characters. It expands the series' gameplay in enjoyable and sensible ways. As with many ambitious games, not every arrow fired hits the bull's-eye, yet this big, narratively rich sequel is easy to get invested in. Other games stimulate emotion with manipulative music and teary monologues; Assassin's Creed III rouses your mind and your heart by giving you a glimpse into its characters' souls and letting you judge them on their own merits.

Minimum System Requirements:
Recommended System Requirements:
CPU: Intel Core 2 Duo E8200 @ 2.66Ghz - AMD Athlon II X4 620 @ 2.6Ghz


CPU:Core 2 Quad Q9400 @ 2.6Ghz - Phenom II X4 940 @ 3.0Ghz

RAM: 2 GB


RAM:4 GB

VGA: 512 VRAM DirectX 10 - Shader Model 4.0 or higher (see supported list**)


VGA:1024 VRAM DirectX 11 - Shader Model 5.0 or higher (see supported list**)

DX: DirectX 10


DX:DirectX 11

OS: Windows Vista® SP2 / Windows 7® SP1, Windows 8 (both 32 and 64bit) *


OS:Windows Vista® SP2 / Windows 7® SP1, Windows 8 (both 32 and 64bit) *

http://gamesystemrequirements.com/
HDD: 17 GB or more

HDD:17 GB or more
Sound: DirectX® 9.0c compatible

Sound:Surround Sound 5.1 capable sound card



ODD: DVD-ROM dual-layer drive

ODD:DVD-ROM dual-layer drive



Note: ***SUPPORTED GAMEPADS: Microsoft Xbox 360 Controller, Razer Onza, Logitech F710, Logitech F510, Logitech F310, Saitek Cyborg P3600 ** SUPPORTED VIDEO CARDS AT TIME OF RELEASE: nVidia GeForce 8800GT or better, GeForce 9, GT200, GT400, GT500, GT600 series; AMD Radeon HD4850 or better, HD5000, HD6000, HD7000 series; Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. * This product does not support Windows® 98/ME/2000/NT4.0/XP
                                                                
                                                                     Rating: 8.5/10
The wilderness environments, which occupy you for a hefty chunk of the game, are where you’ll spot the biggest transformations. Stealth takes something of a backseat (though it’s still important) and there’s room to explore, hunt, track down collectibles and engage in a variety of sub-missions. As a native of the forests Connor isn’t restricted to the ground, and with a squeeze of the right trigger he’ll clamber up trees, run along their outstretched bough and leap from branch to branch, trunk to cliff and cliff to ledge. Enemies can be taken out at distance with a bow and arrow, strangled from a branch with a nasty part-knife, part-grapple contraption, or simply despatched with tomahawk or blade. And when you’re not dealing with vicious hunters, corrupt militia or the fiendish British redcoats, you might find yourself up against wolves or bears.
Read more at http://www.trustedreviews.com/assassin-s-creed-3_Games_review#5hwOADlFVRtTobeV.99

The wilderness environments, which occupy you for a hefty chunk of the game, are where you’ll spot the biggest transformations. Stealth takes something of a backseat (though it’s still important) and there’s room to explore, hunt, track down collectibles and engage in a variety of sub-missions. As a native of the forests Connor isn’t restricted to the ground, and with a squeeze of the right trigger he’ll clamber up trees, run along their outstretched bough and leap from branch to branch, trunk to cliff and cliff to ledge. Enemies can be taken out at distance with a bow and arrow, strangled from a branch with a nasty part-knife, part-grapple contraption, or simply despatched with tomahawk or blade. And when you’re not dealing with vicious hunters, corrupt militia or the fiendish British redcoats, you might find yourself up against wolves or bears.
Read more at http://www.trustedreviews.com/assassin-s-creed-3_Games_review#5hwOADlFVRtTobeV.99









The wilderness environments, which occupy you for a hefty chunk of the game, are where you’ll spot the biggest transformations. Stealth takes something of a backseat (though it’s still important) and there’s room to explore, hunt, track down collectibles and engage in a variety of sub-missions. As a native of the forests Connor isn’t restricted to the ground, and with a squeeze of the right trigger he’ll clamber up trees, run along their outstretched bough and leap from branch to branch, trunk to cliff and cliff to ledge. Enemies can be taken out at distance with a bow and arrow, strangled from a branch with a nasty part-knife, part-grapple contraption, or simply despatched with tomahawk or blade. And when you’re not dealing with vicious hunters, corrupt militia or the fiendish British redcoats, you might find yourself up against wolves or bears.
Read more at http://www.trustedreviews.com/assassin-s-creed-3_Games_review#5hwOADlFVRtTobeV.99
The wilderness environments, which occupy you for a hefty chunk of the game, are where you’ll spot the biggest transformations. Stealth takes something of a backseat (though it’s still important) and there’s room to explore, hunt, track down collectibles and engage in a variety of sub-missions. As a native of the forests Connor isn’t restricted to the ground, and with a squeeze of the right trigger he’ll clamber up trees, run along their outstretched bough and leap from branch to branch, trunk to cliff and cliff to ledge. Enemies can be taken out at distance with a bow and arrow, strangled from a branch with a nasty part-knife, part-grapple contraption, or simply despatched with tomahawk or blade. And when you’re not dealing with vicious hunters, corrupt militia or the fiendish British redcoats, you might find yourself up against wolves or bears.
Read more at http://www.trustedreviews.com/assassin-s-creed-3_Games_review#5hwOADlFVRtTobeV.99

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