The Need For Speed Most Wanted of 2004 was a great success but was this Most Wanted ' WANTED' by people?...........
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Like the cold metal girders and sun-glinted glass panels that make up
Fairhaven's skyscrapers, Need for Speed: Most Wanted is as mercilessly
rock solid as it is stylish. There's none of that "turning car lovers
into gamers" stuff here. In fact, despite the class that Most Wanted's
stunning garage exudes, Criterion has made a clear distinction between
the materialistic superfluousness of games like Forza Motorsport, where
the focus is very much on your love for cars and the desire to curate a
digital garage, and the thrill of the race itself. The result is one of
the smartest, most enjoyable racing games of 2012 - one that slams
emphasis directly on the race itself. Even better, it doesn't require
you to give a toss about Top Gear in order to love it.
Fairhaven,
the diverse metropolis that acts as your racing playground, is a
construction of weaves and webs starting from its bustling industrial
core and spiralling outwards into wide-open mountain tunnels and
stretches of highway. More than just a network of roads for you to
plaster with burning hot rubber, Fairhaven holds Most Wanted together
with a tight embrace. This is absolutely essential for a game of this
type: Criterion's desire for thrilling freedom would be nothing if its
host was a bore. Exploring every area of this dense, spectacular world
warms you with a satisfying way to spend time, from the discovery of
luxurious cars dotted across every corner of the map to the constant
stream of information about nearby races and your online rivals.
Need for Speed: Most Wanted U takes its name and some of its concept from the 2005 game
Need for Speed Most Wanted.
Both games take place in open-world cities and involve plenty of police
chases, but the earlier game contextualized its action with a
hilariously over-the-top story about taking down a crew of illegal
street racers. In the new Most Wanted, you still have the goal of
defeating a number of street racers, but there's no narrative to back it
up. The racers on your list are identified only by their cars--they
don't have names or faces or personalities--and without a personal
investment in defeating them, doing so isn't nearly as satisfying here
as it was in the 2005 game. It is merely a structural hoop to jump
through; you do it simply because the game tells you that this is what
you are supposed to do.
Well, that and the fact that
driving, racing, and eluding the police are really enjoyable, for the
most part. Despite the stable of real-world cars, the driving isn't
realistic. Cars have a great sense of weight and momentum to them, while
still being extremely responsive, and as you'd expect from a racer by
developer Criterion, judicious use of the brakes and a bit of practice
will have you blissfully drifting through corners at high speed. As in
most Criterion racing games, boosting is a big part of racing in Most
Wanted. You build up your nitrous bar by doing things like drifting,
taking down cops and rivals, and driving in oncoming traffic, and you
press a button to spend that nitrous. It's a tried-and-true arcade
racing game mechanic, and Most Wanted's terrific sense of speed makes it
as reliably exciting as ever.
Each vehicle has five
events associated with it. Victory in each of a vehicle's events nets
you speed points, which you need to earn a set number of before you can
challenge each of the most wanted racers. Winning events also gives you
access to modifications for that vehicle, including chassis that make
you more resistant to impacts, gears that increase your acceleration or
top speed, and tires that reinflate if popped by spike strip.
In earlier versions of the game, building up your car
collection was a simple, unrewarding matter of driving up to cars parked
all over the city of Fairhaven. In this release, with the exception of
the cars driven by the most wanted racers, you have access to every car
in the game from the start. (This includes the five cars that were
released as downloadable content called the Ultimate Speed Pack on other
platforms.)
Although they can be accessed from
anywhere in Fairhaven almost immediately, cars are still scattered
across the city in set locations, called jack spots, in Most Wanted U.
The upside of this is that if you get the cops on your tail as you're
roaming about the city, you can pull up on a car's jack spot and,
provided that you've got a bit of distance between you and your police
pursuers, hop into the other car, reducing your heat level a bit. Your
heat level determines just how much effort the police are putting into
bringing you down. At the lowest level, you might have a few cop
cruisers on your tail. As it increases, the police start setting up
roadblocks in your path, and more and better law enforcement vehicles
join the fray. Heavy SUVs might try to ram you head-on, and Corvette
Interceptors speed along in front of you, deploying spike strips that,
if hit, can seriously diminish your car's handling.
All is not lost, however; repair shops are all over the city, and
driving through one instantly fixes up your car and gives you a fresh
coat of paint to boot. Like using jack spots, speeding through these
repair shops reduces your heat level. Your heat level increases
automatically as a pursuit goes on, and taking down police cars with a
satisfying shunt into oncoming traffic, a swift T-bone collision, or
whatever aggressive, effective option presents itself makes it go up
significantly faster. If you get enough distance between you and your
pursuers, you enter cooldown, during which your heat level declines.
Stay in cooldown long enough, and the police call off the pursuit.
Mechanically, Most Wanted threads an interesting line between arcade
looseness and simulation purity. No one's going to confuse this for Gran
Turismo or Forza, but neither is it as forgiving as previous Burnouts
or Need For Speeds. Keeping your car under control can be a task,
especially in turns; emphasis is placed on controlled drifts to maintain
speed while avoiding collisions and obstacles. What rubber-banding the
game has generally favors your computer opponents rather than yourself,
and there are plenty of races where you'll be matched up with cars that
are straight-up faster than you are, forcing you to rely on proper
turning and smart use of nitrous boost to make up ground. Most Wanted
feels like a noticeably more challenging game than many recent arcade
racers, especially in the early going, but it’s a challenge that rewards
skill and patience rather than luck.
"Challenging" can be a synonym for "frustrating" at times, of course,
and Most Wanted does sport a fair amount of that. While civilian traffic
can be a fickle mistress, more concerning is that the game does a
downright poor job of indicating upcoming turns to you. Upcoming
checkpoints are represented by a white line extending into the sky, but
this will often be obscured by buildings if you're in the city, and
while there are green markers that appear in your path to indicate sharp
turns, these aren't always placed where they're most needed. The
minimap will show you the path you're intended to take, but it's zoomed
in far enough that you'll have to check it almost constantly if you're
actually worried about an upcoming turn, and has the frustrating
tendency to unnecessarily reroute you into oncoming traffic to boot.
Discerning subtle turns on it, such as when you’re supposed to hit a
freeway offramp, is a difficult task at high speeds.
For an open-world racer, there are surprisingly few types of events in
the single-player portion of Most Wanted. The bulk of the races are
straightforward, finish-first affairs, with some complicated by the
presence of police attempting to break up your joyride with spike strips
and roadblocks. There are also events that drop you into the middle of a
police pursuit and ask you to escape, as well as challenges that'll
task you with keeping your average speed above a certain mark, but
there's little variety beyond that. Since the game already includes
takedowns, drifts, and the ability to pop big air off of ramps, it's
curious that there aren't more events that focus on stylish racing, but
for whatever reason this a game that feels like it offers fewer
single-player draws than Paradise did four years ago. Once you conquer
the ten cars on the Most Wanted list (which should take seven or eight
hours), there’s little to do for offline players other than go back and
trick out the lower-powered cars that you previously unlocked, which is a
decided anticlimax.
The game also focused on the environment with respect to the criterion game's previous very famous Burnout Paradise. The environment textures can be seen many times in the games like when you're on a highway you can see the greenery, except for the time when cops are chasing you! It goes like this if a person is getting his heart satisfied with the greenery and you accidentally hit a citizen Audi and the 'crashed' stepping on the nerves screen comes and a police vehicle chases you, you say"what the f**k is this".
Overall the game was very good in some aspects and bad in some, but it was game worth playing.Criterion games didn't put up something like Burnout Paradise, but hats off to them they still kept their name and can roam with their heads held high!
Minimum System Requirements: |
| Recommended System Requirements: |
CPU: |
2 GHz Dual Core (Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz) |
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VGA: |
Graphics card (AMD): DirectX
10.1 compatible with 512 MB RAM (ATI Radeon 3000, 4000, 5000 or 6000
series, with ATI Radeon 3870 or higher performance)
Graphics card (NVIDIA): DirectX 10.0 compatible with 512 MB RAM (NVIDIA
GeForce 8, 9, 200, 300, 400 or 500 series with NVIDIA GeForce 8800 GT or
higher performance) |
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VGA: | DirectX 11 compatible with 1024 MB RAM (NVIDIA GeForce GTX 560 or ATI Radeon 6950) |
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OS: |
Windows Vista (Service Pack 1) 32-bit |
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http://gamesystemrequirements.com/ |
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Sound: |
DirectX Compatible |
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Recommended Peripherals: Keyboard and mouse |
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